So I realized I never put the finals for this guy up, so here goes. Rendered in Marmoset, 3100 tris, 2048×1024 diffuse, spec, normal, and gloss maps. The textures are large mostly because Marmo is pretty inflexible with it’s shaders, so I wasn’t able to optimize much, but the asset itself is very large and prominent, so it needs some fidelity.
Used a build from http://builder.blender.org/download/
Created to practice realistic sculpting and skin shading technique, as well as anatomy. Creature is meant to be humanoid tropical amphibious tree dweller. 5700 tris. Uses diffuse, normal, specular, gloss, alpha, skin tone, skin mask, and translucency maps of various sizes stuck into various channels. Rendered in Marmo.
UPDATE: New posed renders are up.