from sculptris beta testing
And a cycles render
And a portrait I’m working on. A friend.
A sculptris mesh rendered in BPR (zb) Shirt in blender from an older post, glasses in blender too.
about BPR (zbrush) render, I don't use AO, just shadows. here's how, almost in real time. Some more work on this guy. Retopology, UVs, and details, texturing in zbrush. Going for cycles of course Here a BPR render, still fixing problems.