Gladiator Helmet

A bit of messing around in Blender and Zbrush. I had a lot of fun rendering with ZBrushes BPR and then compositing the passes in blender.

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This entry was posted by Ben Simonds.

6 thoughts on “Gladiator Helmet

  1. Great!
    Some scratches could be nice.
    Just paint them and use bump value on materials editor.
    Hopping that topology is vertex painting (zbrush) friendly.

    Or take the right way, UV it and go for cycles render.

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