Some influence from Dürer’s drawings, trying to make it look as a hardsurface modeling as possible
Nice scales. What did you render it with?
Thanks ben, BPR Zbrush. It’s a wip anyway, going for cycles in the end.
A sculptris project so far, though blocked in 3dcoat voxels. New 3dc builds export a very nice tri mesh, especially after the implementation of liveclay ( Farsthary ). I’m wondering if we ever seen his work in blender. It looks very promising. Not nice tools so far but great performance at 8 million tris. 8 M! on dynamic tessellation! Can you guess how dense and crisp a mesh looks like… You need more than 40 M evenly quad subdivisions to have the equivalent.
Meanwhile, pixo ir ready to launch dynamesh. Nothing too special IMO, as it’s an automated remesher, it looks like. Fireworks.
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
You are commenting using your Google+ account. ( Log Out / Change )
Connecting to %s
Notify me of new comments via email.
Notify me of new posts via email.
Blog at WordPress.com.