my first zb4 r2 try
doodling and learning, quick sculpting in 20 mins or so. Dynamesh at 200k and then at 800k
What impresses me is this spontaneous way to convert all the mess using claytubes to a smoother healthy surface. And most of all this incredible new renderer and shaders, lights. Can the tremendous cycles or other sophisticated renderers do it in seconds?
Here another try with dynamesh and the bew zb4r2 renderer. A tricky renderer, more difficult to tune it than cycles. lol
Another dynamesh test.
It’s a very powerful remesher, it’s easy to import any problematic obj from libraries and melt everything down. Then build clay on top of it. A new way for digital sculpting, a new kind of base meshes. It’s a bit insane but very creative, at least for me. I use the free sketchup, a free obj exporter and the whole google 3dWareHouse shared library.
This made in 15 mins, just testing but lot of fun.
Another dynamesh doodle, BPR render, it’s the perfect sketching tool for me.
But, only sadness these days. A bit of anger coming up, slowly. God help us all.