Finished Gargoyle

Here are the low poly’s for the gargoyle. Came out to 3700 triangles, and 1024^2 diffuse, specular, and normal maps.

UPDATE: New renders. The UVs were redone and the texture recreated from scratch.

And a preview of my next project, should be done next week.

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This entry was posted by Brandon Phoenix.

2 thoughts on “Finished Gargoyle

  1. Really nice textures, they really bring that model to life. I love the moss.

    That next sculpt is looking fantastic too, I love the art deco style and you’ve carried it through to the anatomy really well.

  2. Pingback: Snail Sculpt, PT. 2 « Mountain of Minutes

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