Art Deco Statue, PT. 2

So I realized I never put the finals for this guy up, so here goes. Rendered in Marmoset, 3100 tris, 2048×1024 diffuse, spec, normal, and gloss maps. The textures are large mostly because Marmo is pretty inflexible with it’s shaders, so I wasn’t able to optimize much, but the asset itself is very large and prominent, so it needs some fidelity.

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This entry was posted by Brandon Phoenix.

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