Snail Sculpt, PT. 2

Finals for the snail sculpt I started some time ago are up! 512 diffuse, specular, gloss, translucency, and normal maps. Modeled in Blender, sculpted in Zbrush, rendered in Marmoset. Textured in PS, with help from nDo2.

Also check out the updates on the alien and the gargoyle.

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This entry was posted by Brandon Phoenix.

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